Product Design Philosophy
My mission as a product designer is to create meaningful, responsible products that improve life without harming the systems that sustain it. Design must move beyond simply satisfying users to considering the full impact a product has on people, other species, and the planet throughout its entire lifecycle. Through empathy, observation, multisensory thinking, and ethical material choices, I aim to design products that are intuitive, emotionally lasting, and environmentally regenerative. Rather than contributing to disposable culture, my work seeks to create thoughtful objects that support real human activities, encourage connection, and exist responsibly within ecological systems. Design is not neutral—every product either contributes to harm or to repair—so my practice is driven by accountability, collaboration, and the intention to build a more sustainable future for all species.

PROJECTS
 




The Garage lamp.
This steel and wood box lamp was inspired by the way a garage door opens, and is illuminated by one overhead light.

Tea organizer , wood worked and welded.  

OBJECTIVE:
Select a brand.
Design a 20'x 20'x20' island trade show for a European venue.
I choose the Natalia Criado table wear brand because I wanted to design for a luxurious brand that I respect. This artisan designer table wear is beautiful and pieces of art in themself so I choose to create this juxtaposition of this more of a contemporary gallery in the corporate setting of a tradeshowS


OBJECTIVE:

Pick a brand or make your own: food or beverage, Design a small store front shop.
 Max 500 square feet. 
Design all furniture and fixtures in the space.
I choose Synergy Kombucha and tried to go for a homeopathic labratory type of interior, that was clean and homey.


OBJECTIVE:
Select a brand that sells things design a 15' × 15' × 15' shop in shop
Represent the design in plan, elevation and detail using Illustrator.
I choose Patagonia for its versatility in gear, political/social activism, and its love for community.


OBJECTIVE:
Design a modular playground structure system utilizing multiple components.
Model in Fusion.
Max size: 100' x 100'
My design focus was to make features that revolve around the existing natural landscape. Preserving as much trees as possiblefor the sake of enviromental impact and to increase the childrens interactions with nature.